TURF TRICK: Click on an item and click the "Equip" button OR drag and drop it onto the slots on the left. You can also rotate your hero avatar 360° by dragging it left or right.
TURF TIP: When your Item Count reaches maximum (50/50), it is time to sell unwanted equipment to the Merchant. Otherwise, new items obtained from Quests will NOT be added to your inventory. The number of Specials indicates how many unique items you own.
TURF TIP: When your Item Count reaches maximum (50/50), it is time to sell unwanted equipment to the Merchant. Otherwise, new items obtained from Quests will NOT be added to your inventory. The number of Specials indicates how many unique items you own.
Slots (clockwise)
Chest: Heavy/Light (Slow/Fast Spd Mod)
Hands: Heavy/Light (Slow/Fast Spd Mod)
Legs: Heavy/Light (Slow/Fast Spd Mod)
Feet: Heavy/Light (Slow/Fast Spd Mod)
Ranged: Bow (Fast Attack Spd), Crossbow (Slow Attack Spd)
Melee: Dagger (Fastest Attack Spd), Staff, Spear, Sword, Mace, Axe (Slowest Attack Spd)
TURF TIP: Generally, weapons with slower Attack Speed have greater Damage or DPS (Damage Per Second). Exceptions can be made for weapons/armour with perks.
Cape: Light (Fast Spd Mod)
Talisman: Light (Fast Spd Mod)
Animal: Light (Fast Spd Mod)
TURF TIP: Spd Mod = Speed Modifier (how fast your hero runs in battle)
Hero Stats
Health: Increases as you level up.
Armor: Dependent on the armour you are wearing.
TURF TIP: Heavy armour have higher armour than Light armour, which translates to more health.
Melee Damage: Dependent on the Melee weapon equipped.
Ranged Damage: Dependent on the Ranged weapon equipped.
Melee Speed: Dependent on the Melee weapon equipped
Ranged Speed: Dependent on the Ranged weapon equipped.
Critical Hit: Dependent on the weapons equipped.
Movement Speed: Dependent on the armour you are wearing.
TURF TIP: You can improve your Hero Stats by equipping weapons/armour with perks and/or bonuses. Read on to find out more about them.
Armor: Dependent on the armour you are wearing.
TURF TIP: Heavy armour have higher armour than Light armour, which translates to more health.
Melee Damage: Dependent on the Melee weapon equipped.
Ranged Damage: Dependent on the Ranged weapon equipped.
Melee Speed: Dependent on the Melee weapon equipped
Ranged Speed: Dependent on the Ranged weapon equipped.
Critical Hit: Dependent on the weapons equipped.
Movement Speed: Dependent on the armour you are wearing.
TURF TIP: You can improve your Hero Stats by equipping weapons/armour with perks and/or bonuses. Read on to find out more about them.
Spirit Animal Stats
Damage: Increases as you level up.
Attack Speed & Movement Speed: Fixed at 100.
Bond: Buy furniture to boost your bond. Maximise your bond so that during Quests, when the Animal skill is used, your spirit animal reappears faster.
Attack Speed & Movement Speed: Fixed at 100.
Bond: Buy furniture to boost your bond. Maximise your bond so that during Quests, when the Animal skill is used, your spirit animal reappears faster.
Rarities
There are 4 rarities of weapons: Common, Rare, Legendary and Unique. You can identify them by the different coloured backgrounds as shown below.
There are different types of melee weapon perks which can be identified by the following icons:
There are different types of ranged weapon perks which can be identified by the following icons:
Common: Grey (no bonuses or perks) |
Rare: Blue (with bonuses but no perks) |
Legendary: Purple (with perks but no bonuses)
There are 4 rarities of armour: Common, Rare, Legendary and Unique. You can identify them by the different coloured backgrounds as shown below).
Common: Grey (no bonuses or perks) |
Rare: Blue (with bonuses but no perks) |
Legendary: Purple (with perks but no bonuses) |
Unique: Yellow (CHEST armour - with perks and bonuses
HANDS, LEGS, & FEET armour - with bonuses but no perks
ANIMAL armour - no bonuses or perks)
Green (CAPE & TALISMAN - with bonuses but no perks)
Green (CAPE & TALISMAN - with bonuses but no perks)
Perks
There are different types of armour perks which can be identified by the following icons:
- Boost Health: In multiplayer, you and your fellow Greencloaks gain 5% max health. This bonus can go up to 20% if all 4 players have this perk.
- Boost XP: In multiplayer, you and your fellow Greencloaks gain 5% more experience points. This bonus can go up to 20% if all 4 players have this perk.
- Friction burn: As you move, you leave a temporary trail that deals minimal damage to the enemy.
- Frost Armor: When nearby enemies attack you, they have a 20% chance of slowing down.
- Reflective: Half of the enemy ranged attacks striking you bounces off and deal damage to themselves.
- Spiked: When enemies are near you, 25% of your attack strength will be inflicted on them.
There are different types of melee weapon perks which can be identified by the following icons:
- Cleansing Burst: Animals you defeat will release a small burst that damages nearby enemies.
- Symbiotic Bond: You gain a small amount of health when your spirit animal strikes an enemy.
- Synergistic Bond: The targeted animal is marked for 3 seconds and takes 15% more damage. A new target is marked once the previous target has been hit.
- Undaunting: Damage increases by 5% for every enemy attacking you, one after another.
- Unrelenting: Melee damage increases by 10% for every time you strike the enemy. This can go up to 50%. It resets to 0% once you attack another enemy.
- Unyielding: When your health is down to 5%, damage increases by 90%.
There are different types of ranged weapon perks which can be identified by the following icons:
- Seeker: Fires an arrow at a time that never misses.
- Spirit Bolt: Fires 1 or 2 extra projectiles which deals minimal damage to other enemies you did not target.
- Tri-Shot: Fires 3 arrows at the same time, with 2 arrows at an angle from the middle one.
Bonuses
There are different types of armour & weapon bonuses which can be identified by the following icons:
- Melee Speed: Your melee weapon strikes faster.
- Move Speed: Your hero runs faster.
- Max Health: Your hero has a higher amount of health.
- Ranged Damage: Your ranged weapon does more damage.
- Melee Damage: Your melee weapon does more damage.
- Crit Chance: Your chances of a critical hit increases.
- Ranged Speed: Your ranged weapon strikes faster.
TURF TIP: Talismans offer higher bonuses than weapons/armour.
Weapons
Cloak
Talismans
Uniques (aka Specials)
ArmourOnce your hero reaches Level 40, you can obtain unique armour sets. The sets include: Glowwood, Golden Sky, Meteorite, and Wild Weald. |
There are melee/ranged unique weapons in every level. You are guaranteed a melee unique weapon once you complete the Legendary quests at Levels 10, 20, 30 and 40 respectively. The Copper Sword of Essix & Scorpion Trigger can be obtained only at Level 40. |
The Promise of Green is automatically added into your inventory once your hero reaches Level 40. |
Talismans
Amber Leopard of Uraza, Marble Swan of Ninani, Bamboo Panda of Jhi, Copper Falcon of Essix, Obsidian Ape of Kovo, Silver Wolf of Briggan, Bronze Eagle of Halawir They are obtained once you complete the Legendary quests at Levels 10, 15, 20, 25, 30, 35 and 40 respectively. |
TURF TIP: We will create a post on how to obtain unique armour quickly. Stay tuned.
Making A Wise Choice
The arrow found at the top right hand corner of the equipment shows its status as compared to your current equipment.The green upwards arrow shows that the equipment has a higher (better) status than your current equipment that you are wearing.
The yellow equal sign shows that the equipment has a same status as your current equipment that you are wearing.
The red downwards arrow shows that the equipment has a lower (worse) status than your current equipment that you are wearing.
By Cardconstellation9 & Aquagriffin62
Quack
ReplyDelete-Dolphintopaz69
Oops sorry it was on my google account
ReplyDelete~snowcat265
P.S. if it's not there, good.
If what's not there? Never mind
ReplyDelete-Dolphintopaz69
Wow,thx for info on the unique weapon kinds.By the way,if u play NOW,all the cloaks,except for the original,r unique.Just saying.-dragonpanther1335
ReplyDeleteP.S.I am NOT a ROBOT!!!!
Also, I took a screenshot of each pic on this pg, so I don't have to right click to copy it. That ok with u?-dragonpanther1335/TheNprader(call me TheNprader,plz)
ReplyDeleteHi TheNprader, if you're using the screenshots for sharing purposes, please add a link to our blog so that people know where the pics are from. Thanks!
DeleteYes, thanks for the information, but I want to see if there are any uniques better than the Crystal Warhammer of Suka, so can you also include the unique weapons for level 40? And their stats?
ReplyDeleteUh why would I be a robot? I don't see a reason to have a bot type in random stuff on Spirit Animals.
PS I'm definitely not a robot.
And since I have all the unique armor sets, here's how I obtained them, and a tip from my friend who got a unique axe (Kovo's, I have that too)
DeleteFirst, enter all the codes for current books. I think there are seven, and another one is coming out. You should have over a thousand greenheart tokens. Be prepared to spend them. Apparently Wild Weald and Glowwood sets are not good as Meteorite and Golden Sky, because some of the parts of those sets show a red down arrow when I equip the Golden sky set. You should, unlike me, have a certain set in mind when you start this tedious process. Only do this if you are level 40 by the way, as I don't think you can obtain unique armor at lower levels. (Plus they'll just be replaced as you level up) Anyway. Purchase three restocks for 1 token, then scroll all the way down to the legendarys in MUSTELA'S SHOP. Rarely, he will sell a unique at the bottom. Keep restocking and checking, and eventually you should get a unique for 40 greenheart tokens. Don't worry it only takes about 15 tokens to encounter a unique. Be patient.
2nd tip
Fight in co-op with other level 40s (invite your friends) and you can obtain uniques at about wave 8. (It's also pretty rare, so don't rage if you don't get one the first time) also you can complete challenging quests. These are infinite, because Olvan makes you repeat quests.
GOOD LUCK
This post (and the previous, by the way) are from bananablue205 (spirit animals user)
This isn't very reliable. I had unique armor (Not a full set, just cheapskate, dagger, and boots) at level 20!!!
ReplyDelete-sapphirewolf1433
Chestplate***
ReplyDeleteUh dagger I can believe but boots and chestplate? I've been playing for 5 years now and have over 8 level 40 heroes but I have never seen one of those.
Deletedo you get a unique armor every five heroic level?
ReplyDeleteI need some help from lvl 40 people and above. I'm working to see if there is a correlation between basic weapon adjectives like 'supreme', etc and the weapons stats. I will publish my findings online if they amount to anything. If you want to help, take a screenshot of your lvl 40 weapon's stats and send it to Nerdalert.dealwithit@gmail.com
ReplyDeleteHow do you get a legendary quests or are they just the heroic ones and how do you put the book codes in I can’t find anywhere to put them
ReplyDeleteAlso do you get tailsmans and the melee unique weapon in the same thing
DeleteCan someone please post photos of all the level 40 unique items? I really want to know what they look like. Thank you!
ReplyDeleteHi, thanks for commenting! Unfortunately, the game has shut down. Please check the main page of this blog. You may find the photos of all the level 40 unique items on the Spirit Animals Wiki page: https://spiritanimals.fandom.com/wiki/Spirit_Animals_Game/Items#Player_Armor_(Unique)
Delete